The task management app that supports stress management by cultivating visual growth.



My Role: Development Team Member | UI/UX Designer

Time Frame
9 Weeks

Plantager originated from our GBDA210 class, a UX class taught by the lovely professor and UX designer, Karin Schmidlin. The students of the class were split up into groups of 4-5 and given a proposal designed by a MDEI (Master of Digital Experience Innovation) student from the Stratford school of Interaction and Design.

Teams had to approach the project in an agile project management process, SCRUM, with our Master student being the SCRUM Master. Student were given 8 weeks to present a minimum of 18 high fidelity wireframes and a presentation on our product.


"How might we create a more supportive environment at the Stratford School for those struggling with mental health?"

"It’s important to cultivate an environment that not only is open, accepting, and accommodating to those who are struggling with mental illness, but also to have accommodations or interventions in place that can assist those who may need them."

UX Methods

Ecosystem Analysis

I initiated the project by creating an ecosystem analysis about the community within the Stratford School of Interaction and Design. The analysis comprised of mainly quantitative research, and also preliminary qualitative research. The bulk of my research was taken from a UX survey that my team and I sent out to the students of the campus. surveyresults Based on the survey, Stratford does not provide an adequate amount of mental health services and support for students transitioning out of school. Without a supportive environment, students often struggle with isolation and depression, they often become pessimistic, which in turn influences other student’s moods.

You can read my ecosystem analysis here!

User Persona

Niche Persona - A student that openly shares their mental health issues but doesn't get help
General Persona - A student studying at the Stratford Campus

Assessing student behaviours through Qualitative Research

  • Research (travel times, activities, available resources)
  • Online Interviews/Online Testimonials
  • Online Field Studies
  • Online Moderated Usability Tests
  • Contextual Observation
  • Competitive Analysis
  • Journey Mapping
  • Prototyping Feedback & Testing

Assessing student behaviours through Quantitative Research

  • UX Survey and Questionnaires
  • User Personas
  • A/B Testing


Our team focused on working with an agile project management framework, SCRUM. Our Scrum Master was a student currently completing her Masters in Digital Experience Innovation, whilst the rest of us 4 focused on ideating, prototyping and testing our product.

How does it work?

Our team of 5 decided to create a task management planner application called “Plantager” in support of building strengthen students ability to handle stress and time because students often feel overwhelmed with balancing work. Our application focuses on taking responsibility and keeping students accountable by nourishing the plant and ensuring it does not wilt - which symbolically connects with taking care of oneself. We decided to create an interactive game for users to incentivize users to come back to the application more often.

Features include

  • Mood tracker page to analyze the user’s daily mental wellbeing with the use of widges and sliders
  • Analytics page that allow students to track their medial mood throughout a selected period of time
  • Selectively choose from the "plant shop" and individualize the plants they grow to whichever habit they want to improve
  • Categories are created for each course when logged in, a plant can sprout in each course
  • Google Calendar API : Connect your google calendar to the application and have an all-in-one task management applications
  • Allow Plantager to notify you of important tasks or events with the connected Google calendar

Challenges We Ran Into


Gosh. Distance was a very big issue. We had one team member live in London, Ontario, one team member live in Stratford, Ontario and the three of us living in Waterloo, Ontario - we had difficulty with allocating time to meet in person. Due to the fact that we had to work in person for these design sprints, scheduling was a huge hassle.

Juggling Tasks

Conflicting schedules with our Scrum Master led to myself taking upon the role of Scrum Master and project team member of the project. I was overlooking the project, delegating tasks, completing my own tasks whilst informing the actual Scrum Master of our current progress.


There's always one of those people. I was unfortunately battling with two within this project. I often found myself asking from my professor for input, finding alternative ways to motivate my members and even had my bad cop/good cop moment.

What We Learned

  • It's difficult giving constructive criticism without creating a hostile environment.
  • Team work will never be equal between all members.
  • Lead when there's no one else there to do it.
  • Confide in others for help when needed.

What's Next for Plantager

Our professor, Karin Schmidlin, has brought up the idea of turning this mobile application into a real viable product on the market, but, thus is not yet a decision we have agreed to move forward with. I'm quite eager to learn more, given any chances that I can seek an opportunity but haven't pursued this idea either. Although it is a mobile application with geniune goals to create something for the better, it is not a product that has been tested to the extent that I'd be confident of it's capability in the market.

Built With

  • Figma
  • White board and markers
  • Alot of notepads and pens

For more information, check it out on Figma!
© JiaJia Kong 2019 - 2020.